// Recovered from WaybackMachine: https://web.archive.org/web/20121017094409/http://www.abrevik.net/ //Unfortunately, the images are lost
Posted on January 28, 2012 by norwigi · Leave a comment
//Missing image: IMG_0079-300x225.jpg "Characters"
Third day of the Jam, second day of Jamming! Some people are more rested than others, but the energy level of the participants seems to be unnaturally high. I like to think it’s because of their projects, but I suppose the sugar, the free coffee, and the people running around selling sodas and energy drinks are partly to blame. Still, it’s fun to see some of the different ideas gaining shape. I’m sitting here with Jeppe, who is a first time participant from Denmark. He decided to go solo with a one man team, and with the available resources here at the Jam it’s not that much of an impossible goal. We have a plethora of workshops around ready to help with sound, graphics, logos and so on. He tells me how he have outsourced parts of the project, like the sound and some of the graphics, to the workshops, allowing him to focus on what he does best: Programming. You see, Jeppe is making a space game for the iPhone, created around the quote “To infinity, and beyond” from the movie Toy Story.
//Missing image: IMG_0081-300x225.jpg "session"
Other groups are again quite large. My team, for example, got so large in the end, that we decided to split into two smaller teams. This is an interesting thing to do, because we both participated in the same brainstorming. We also started with the same goal in mind: A board game based around hexagons. Still, the projects are going in completely different directions.
Lunch is upon us, and people are relaxing while waiting for the line to get shorter. Some are releasing their energy trough Street Fighter, while others prefer the “relaxing” feel of Katamari Forever.
//Missing image: IMG_0085-300x225.jpg "session2"
So what is our game about? Well, it’s a game focused on building the board as you go along, while removing older parts. Thereby making it a game that could potentially go on forever. We have decided to give the game an “Arabic” feel. (Think Aladdin and Prince of Persia.) I look forward to seeing our artists at work, bringing life into our cold prototype.
Now I see the line shortening, and I think it’s time for me to get some lunch.
All pictures in this post was taken by Kristín Guðmundsdóttir.